Lazarus IDE on ARM Ubuntu (Raspberry Pi, Ubuntu Touch, etc)

Lazarus IDE runs on plethora of platforms but today we focus on ARM Linux: Embedded Linux, single board computers, smartphones and tablets. Native visual RAD development on ARM Linux.
I wrote this post with the aspiration for it to become the most comprehensive practical guide for Lazarus IDE, and effectively Object Pascal software development on and for ARM Linux, but with focus specifically on Ubuntu.

Table of content


"Lazarus is a Delphi compatible cross-platform IDE for Free Pascal. It includes LCL which is more or less compatible with Delphi's VCL. Free Pascal is a GPL'ed compiler that runs on Linux, Win32/64, OS/2, 68K and many more. Free Pascal is designed to be able to understand and compile Delphi syntax, which is OOP. Lazarus is the part of the missing puzzle that will allow you to develop Delphi like programs in all of the above platforms. Unlike Java which strives to be a write once run anywhere, Lazarus and Free Pascal strives for write once compile anywhere. Since the exact same compiler is available on all of the above platforms it means you don't need to do any recoding to produce identical products for different platforms."

Lazarus IDE is perhaps the most powerful cross-platform IDE that you might not even heard of. It is completely open-source, and free, and it runs on more platforms than I can list from the top of my head, including some super exotic like WinCE, or AmigaOS (both of which I have used fpc/lazarus with). Statistically it is mostly downloaded for Windows OS, but IMHO it is most spectacular on Linux, and especially mind-blowing on ARM Linux. Because I don't know any other IDE this good on x86_64 Linux, and at the same time on ARM linux there are almost no native IDE tools to mention! Somehow world is depending on cross-compiling even though we have almost 2018 and ARM based hardware is now more powerful than the hardware that ran on Windows XP!

Another reason why Lazarus often goes completely under the radar is because it is used (and written in) with Object Pascal language, which many people either never heard of, or they remember Turbo Pascal for MS-DOS, and somehow never heard that Pascal language never stopped evolving.  In fact Pascal became objective language before C became C++, and modern Delphi (now part of RAD Studio)  compiles the very same source code natively to Linux, Windows, OSX, iOS and Android.

Lazarus IDE has already became valued on single board computers, especially in the raspberry pi community. Natively it allows to implement services and GUI software for embedded systems.

Canonical was first to release Linux phone to the market, even though KDE had prototyped it first under its KDE Mobile Plasma. Currently Ubuntu Touch is no longer maintained as a core product by Canonical, however, the Ubports community continues development and ports UT to more and more devices. In the meanwhile Purism is going to be the second company to release Linux phone to the market after its Librem 5 phone got funded via croudsourcing campaign earning more money than it was its original funding goal. Meanwhile Samsung is promoting its phone-sa-a-desktop concept, saying that its android smartphones will be able to run any Linux OS onto an external monitor/tv essentially replacing the PC chassis.
The future looks amazing for ARM Linux, and with it, Lazarus IDE is de facto the most advanced IDE/RAD solution to date available for native software development. And it has another advantage: whatever you create in it on ARM Linux, you can open up in Lazarus IDE on another platform and it will compile on it as well, natively!

FPC compiler

At the core of Lazarus IDE is the FreePascal compiler (FPC). Lazarus IDE itself is compiled with it, and it uses it to compile its projects. You can use FPC without Lazarus IDE, but you cannot use Lazarus IDE without FPC. That is the relation between a compiler and IDE that uses it. In fact Lazarus is not the only IDE that can use FPC compiler. Just recently I wrote about Geany, which can use multiple compilers, based on the file extension of the file you open in it: Geany on Ubuntu Touch device as text editor, source code editor, debugger and compiler for multiple languages.

In near future I want to publish a separate post on building FPC compiler from the sources, but today I focus the Lazarus IDE where you already have FPC compiler installed, or you are getting it from another place in a pre-compiled version. If you end up unsure about this part, most likely you will be able to move forward by downloading most recent compiler from, in the download section you have various platforms listed and you are looking for ARM linux:
and then you will get a list of few locations (including mirrors) to dowload from. I chose Source Forge:
so if you are on raspberry pi, you will find a dedicated version, otherwise use the arm-linux-eabi.tar and download it to your device, for example:
$ cd ~/Downloads
$ wget
$ tar xvf fpc-3.0.2.arm-linux-eabi.tar
$ cd fpc-3.0.2.arm-linux
$ ./
ant this should get you FPC compiler working on your device.

Method 1: installing with apt-get

This is the easiest in term so the number of steps, because essentially you only need to execute these commands on you phone (either via Terminal app, or ssh shell):
$ sudo mount -o remount,rw /
$ sudo apt-get update
$ sudo apt-get install fpc lazarus
$ sudo apt-get -f install #this will add dependencies and fix any errors from previous step
$ sudo mount -o remount,ro /
But there are two problems with this method:
  • it will use a lot of space on your / partition (esp. lazarus part will be some 700-900M)
  • you will not be getting the most recent version of neither fpc nor lazarus, because the official repos are not up to date with the most recent stable releases
if you want, you can always move some of the data to your userspace and create symlinks back to the original location. But first you will need to have enough space to finish installing packages, before you can move them this way.

There is just one problem if you want to use recent Lazarus, it will not compile with FPC compiler older than 3.0.0, and on my ARM devices using the default repos with apt-get lands me older versions like 2.6 or around that version. Since this post will not go into details of building the fpc compiler yourself from sources, so as an alternative solution to get you going, I will provide a pre-compiled fpc 3.0.0 that you can download to your device and use to build Lazarus up to version 1.8 (which is going to be the next stable release, and for now it is just in the release candidate stage).

Method 2: building from sources (recommended)

This method is actually my preferred one, and I also recommend it to you. It is also a method that I will focus on, and give a comprehensive step by step explanation for.

Remember that on Ubuntu Touch the system partition is read only, and you won't be able to follow this tutorial unless you switch it to writable. These are the commands that you can use to enable writing to system partition and to revert it:
#to make system partition writable:
$ sudo mount -o remount,rw /
#and to revert it to read-only:
$ sudo mount -o remount,ro /
Prerequisites are some packages that are crucial for the compilation, but might not be installed on your system:
$ sudo apt-get install build-essential subversion gcc 
$ sudo apt-get install libgtk2.0-dev libcairo2-dev libpango1.0-dev libgdk-pixbuf2.0-dev libatk1.0-dev libghc-x11-dev libx11-dev
the gcc package is not a dependency to neither fpc nor lazarus, but installing it generally also installs some other dependencies that came come useful. It probably is not a required step, but I consider it a good practice, and having gcc compiler in addition to fpc is fine with me too. Subversion is needed for downloading sources to compile.

then we need to get the sources for lazarus. The most recent bleeding edge version is hosted at: but you probably don't want this version, because it might be unstable, or even not possible to compile. The most recent stable release might also not be what you want, since it might be not very recent either. A good practice is to check tags under and see what is available. Versions that end with RC are release candidates, and are versions that are going to eventually lead to the new stable release. RC versions are generally fine to use if you want something recent. At the time of this writing this is the most recent RC version:
so on your ARM device let's get it, I decided to download it to ~/Lazarus1.8:
$ mkdir ~/Lazarus1.8
$ cd ~/Lazarus1.8
$ svn checkout lazarus-code
#it will take a while to download...
$ cd lazarus-code
$ cat README.txt
the README.txt file will tell you exactly how to build the sources, and in my case it says:
"(...) Compilation: You don't need ./configure, just do []$ make clean bigide (...)"
so if we should be able to build lazarus with just one more command:
$ make clean bigide
and it should do the trick, unless:
  • your version of fpc compiler is too old to compile your version of lazarus (get most recent one from
  • some packages are missing (just apt-get install them)
  • you're unlucky (try these 5 Ways to Invite Luck Into Your Life)

Method 3: copying from another device

if you already have working Lazarus IDE on another arm linux device (for example on your raspberry pi), then you can just copy it to your UT phone. But you need to be smart about 2 things:

  • matching fpc version with lazarus version
  • adding any missing dependencies
for the fpc version, the newer versions are generally backward compatible, so it is ok to have a newer version of fpc on your target than on your source. If the version on your target is too old, you may want to update it to the latest stable release first. The you copy all the lazarus files, and run it.
Upon first time you run lazarus on the target device there will be GUI for telling lazarus where are freepascal sources located, and some other things. This is because I assume that you did not copy lazarus configuration from the source device, so that here on the target device lazarus can now create a fresh configuration.
You might still not be able to actually compile things. There are some dependencies that you are likely needing, and the list I suggest is just based on my experience, you may need something else that I am not listing here, but a fair start:
$ sudo mount -o remount,rw /
$ sudo apt-get update
$ sudo apt-get install build-essential 
# things that will provide libraries for gtk widgetset that is default one in lazarus on Linux
$ sudo apt-get install libgtk2.0-dev libcairo2-dev libpango1.0-dev libgdk-pixbuf2.0-dev libatk1.0-dev libghc-x11-dev libx11-dev
$ sudo mount -o remount,ro /
If you now can compile in your lazarus on the phone, then you are almost good to go, but check the Known Issues chapter.

use-case 1: Raspberry Pi

On my Raspbery Pi board I use Ubuntu 16.04 with Mate Desktop. It is really just like a regular Ubuntu Desktop, not much particularities like on Ubuntu Touch. So, the use case here is really pretty much exactly same as it is on Ubuntu Desktop. So I will show you few screens of getting Lazarus1.8 built here, but I will provide more detail about this process in the next scenario for Ubuntu Touch instead. So here we go:
it takes few moments to checkout the svn repo into the local folder, but then it's pretty much straightforward, especially that on my raspi I already have FPC compiler 3.0.0 installed:
the building will take some time, but it will go smoothly, because I already have all the dependencies, since I have previously installed fpc and lazarus on this system from the default repositories (just using apt-get install fpc lazarus).
and as soon as the building is complete, lazarus is good to go! I use --pcp switch to define where I want this lazarus version to store its configuration in. I do this because I will have multiple versions of lazarus on this system, and default config path ~/.lazarus is already being used by another installation. This way you can have any number of Lazarus versions on a single system.
And I also want to show how to make Lazarus work in a single window mode, like the modern RAD Studio does. By default Lazarus starts in multi window mode like the old Delphi. But you can rebuild the IDE with 3 extra packages:

  • AnchorDockingDsgn - will make IDE windows dockable within one main window
  • Sparta_DockedFormEditor - will enable you to switch between source code and form designer views like in the modern Delphi, by switching tabs in the main window
  • Sparta_MDI - new part of Sparta for Lazarus (added since version 1.6), that further enhances single window mode UX
And this is how the process looks like on our freshly built Lazarus1.8:
Lastly, below is (actually uploaded from Raspberry Pi) actual screen showing Lazarus IDE on the Raspberry Pi connected monitor in Ubuntu Mate Desktop:

use-case 2: Ubuntu Touch

I own Meizu MX4 Ubuntu Edition phone, running Ubuntu Touch. It was one of few phones that you could buy with Ubuntu Touch official system image, in a UT branded box and with all the official blows and whistles. 
Now I have flashed this phone with UT image maintained by UBports, since Canonical abandoned the platform and it is now taken over by a new team.
My UT phone is the main device on which I am using ARM version of Lazarus IDE. Because unlike my raspberry pi, I can always carry my UT phone with me, and have access to FPC and Lazarus IDE at my convenience. Interestingly, just like with raspberry pi, same here I can use Lazarus IDE both on device itself, or over ssh with X forwarding. Although the phone screen is small, and touch screen is not a perfect scenario for writing code (especially given the on-screen keyboard), but it is still great for quick cosmetic fixes and re-compiling, especially when on the go. One pretty great hack around the small form factor and OSK, is to connect external keyboard/mouse via OTG. The screen is still tiny, but other than that it becomes very usable. And if you happen to have a tablet with UT, then the screen size becomes much less of an issue. If your phone supports slimport/microHDMI, or wireless streaming to an external monitor, then that's pretty much same level of experience as on raspberry pi.

Lazarus IDE on the phone (portrait and landscape modes):

above loging into my Meizu MX4 and starting Lazarus1.8

after rotating the phone using Lazarus in Landscape mode feels like on Desktop

switching from code editor to form designer view to unleash visual RAD on the phone itself!

and now compiling project on the phone itself!

compilation successful! Natively!

now fliping back to portrait mode

in form designer with app that we want to run

and here we are actually running it!

As you can see, I can develop natively on the UT phone, without any SDKs, any cross-compiling, any of those awful QT GUI designers, without any of these things. And now I can even copy the very same project to my Ubuntu Desktop and compile it there as well, without changing anything.
Normally I could even compile this on OSX or WIndows or other platforms too, but in this particular project I made few calls to system shell (fed bash process some commands to execute) so on Windows it would have no effect, since there is no bash (unless cygwin). It's because this app was made with Ubuntu in mind, while my other apps are be more generic.
This scenario is very usable when you connect keyboard/mouse to the phone via USB/OTG. You can then work like on regular Ubuntu desktop, just that the screen is much smaller (sic!). When I don't use it like that, I most of the time use it over ssh instead

Lazarus IDE off the phone onto the desktop:

This is a generally a very straightforward and very productive way of using Lazarus IDE on ARM. You install it on the device, and it runs there, but the application interface is being sent over the ssh onto the monitor of your desktop/laptop computer instead. On Linux systems this is as easy as issuing one command (change IP address to match your scenario):
$ ssh -Y phablet@ start-lazarus1.8
#start-lazarus1.8 is my wrapper script, explained later on
On Windows machine you need to have a ssh client (ie. PuTTY) and an X server (ie xming). On OSX ssh client is available by default, but you will also need x server (ie. xquartz).
But with Ubuntu Touch there are some additional steps to make before things are smooth. Unfortunately Canonical when designing UT totally ignored the scenario with X forwarding over ssh. Sure, the UT devices don't use x server, but rather Canonical's proprietary display server called Mir (now Canonical abandoned it in favor of Wayland, which it previously said was not suitable for them, which is why they made Mir instead...). I get this, the phone itself doesn't run x server. But when you forward x over ssh you are using x server of another machine, and sending your app interface to it. And this is some legacy Linux tech that has been around for decades now, and it allows for some amazing workflows. Anyways, the long story short, Canonical didn't even add xauth to the UT system image. That tiny tool would allow UT device to auto generate .Xauthority file which would then make x forwarding possible (explained here). There are plenty of such small tiny elements missing from UT just because people who made it totally ignored some legit scenarios other from what was officially anticipated. These elements are so tiny, that it is obvious they were not left out due to system image size limitations. Now you have to install xauth on UT yourself, manually:
$ sudo mount -o remount,rw /
$ sudo apt-get install xauth
$ sudo mount -o remount,ro /
only now, upon the first time you ssh into your UT device from another machine with X forwarding turned on ("ssh -X" or "ssh -Y", see What is the difference between ssh -X and ssh -Y) the xauth tool will kick in to generate Xauthority file that will make things work.

In case you haven't figured that part already, feel free to see my other post on SSH access setup for Ubuntu Touch.

This is Lazarus IDE on my laptop, but it is actually running remotely off my UT phone:
I can start it on my laptop either by typing ssh command manually, or by creating a desktop launcher that I just double click like any regular locally installed app, like so:

Missing pieces:

There are some bits and pieces that I have not so far mentioned, that I have also added to my installation, before it could look like I'm showing it off:
  • packages missing from UT default image
    #make image writeable:
    $ sudo mount -o remount,rw /
    #osk support in Xmir (why wouldn't UT have this by default is beyond me):
    $ sudo apt-get -q -y install maliit-inputcontext-gtk3 maliit-inputcontext-gtk2
    # window manager (optional but very helpful):
    $ sudo apt-get install matchbox-window-manager
    # graphical sudo for Xmir (if you want to have gui with root privilege mode):
    $ sudo apt-get -q -y install gksu
    #just so that you can even do x forwarding from your phone (how is this even missing??!):
    $ sudo apt-get -q -y install xauth 
    #reverting image to read-nly:
    $ sudo mount -o remount,ro /
  • my customized components for Lazarus
    perhaps you noticed that there is a tab on the component palette called "Ubuntu Convergence". These are not standard lazarus components, these are custom ones I wrote. The reason is that a standard app written in lazarus will not scale properly onto phone's high DPI screen scenario. Sure, Lazarus itself has DPI awareness (see: High DPI - Lazarus wiki - Free Pascal wiki) but there are few problems with it, that I adressed.
    Firstly, Xmir does report constant dpi of 96, which is not the real dpi of the phone. And the LCL is not Mir-aware, so it won't check for what dpi value it reports.
    Secondly, the built in scaling like this:
    self.AutoAdjustLayout(lapAutoAdjustForDPI, 96, Screen.PixelsPerInch, Self.Width, ScaleX(Self.Width, 96));
    does not seem to handle anything besides the bounds of controls (position and size). There are however parts that will not scale, like fonts, like scrollbars. So even if you have a properly scaled TMemo, and if you even scale up the font size in it, on the UT phone the scrollbars in it will remain so tiny, that you barely will be able to use them on touchscreen.
    The bottom line is that I begun implementing my own replacements for lazarus standard components, that allow you to freely scale the zoom aspect by flexible float factor. That is why as soon as I start my app it looks good on the screen, because it autoscales itself properly. And it knows when not to scale. This is because I am also providing APIs that are Mir-aware. I can detect whether or not I am running in XMir, or off a mir device but onto x server over ssh. Also I can ask Mir for screen dpi and compare it against what x server/Xmir reports.
    I will be publishing these components as open source as soon as I choose licensing for it. For now just experiment with Lazarus on UT on your own terms, and keep checking my blog and my Source Forge for updates.
  • lazarus wrapper script
    #I symlinked this script under /usr/bin/start-lazarus1.8
    # Absolute path to this script
    SCRIPT=$(readlink -f $0)
    SCRIPTPATH=`dirname $SCRIPT`
    export CurDir=$(pwd)
    export LAZDIR=$SCRIPTPATH/lazarus-code
    export MATCHBOX=/usr/bin/matchbox-window-manager
    echo "LAZDIR=$LAZDIR"
    cd $LAZDIR
    if [ -f $MATCHBOX ]; then
       matchbox-window-manager & ./lazarus --pcp=~/.lazarus1.8
       ./lazarus --pcp=~/.lazarus1.8
    cd $CurDir
    and the difference that having window manager installed is this:
    on top the window manager is installed, and it adds window decorations (title bar, outer boarders), and it also automatically resizes the app window to fit into the entire client area. It resizes automatically if you resize the Xmir window in the windowed mode or when you rotate the screen in the staged mode (about these two modes see: Ubuntu Phone: How I Felt In Love With Windowed Landscape Mode).
    on the bottom, there is no window manager, so the window decorations are missing, andunless the app itself renders its custom ones, there is also no way to resize/drag the app window, and also no control over its size, so it sits randomly within the black client area.

use-case 3: All Things Ubuntu (true convergence)

The ultimate use case is when you employ some good old legacy tech like X forwarding over ssh to access software from plethora of devices running Ubuntu on various architectures and form factors, from a single place, that is most convenient for you to work from, like a laptop or a desktop PC. On that single work station you can start software, including GUI apps, remotely from all of your devices. A true, distributed ecosystem of devices. That, to me, is the true convergence:

serving Ubuntu desktop experience out of (or into) a phone, a tablet, a single board computer.

Although different from what Canonical was trying to implement, but it actually delivers full desktop experience served out of a phone, a tablet, a single board computer, you name it:

Switching widgetsets

"(...) [What widgetset is used for GUI] That is the neat part. You decide. Lazarus is being developed to be totally and completely API independent. Once you write your code you just link it against the API widget set of your choice. If you want to use GTK+, great! If you want it to be Gnome compliant, great! As long as the interface code for the widget set you want to use is available you can link to it. If it isn't available, well you can write it.

For example. Let's say you are creating a product on Windows using the standard Windows widgets. Now you want to create a Linux version. First you decide what widget set you want to use. Let's assume you want to use gtk+. So you copy the code over to your Linux development machine, compile, and link against the gtk+ interface unit. That's it. You've now just created a Linux version of the Windows product without any additional coding.(...)"
The way you choose widget set to use with your application, is by simply navigating to Project > Project Options... > Config and Target:
then you click on the blue link "Select another LCL widgetset (macro LCLWidgetType)" and add an override to the LCL widgetset variable (default on linux is gtk2):
as you can see thee is a comprehensive list to choose from, but I will focus on gtk and qt only, for these are main choices to consider on Linux.


This is the default widget set used by Lazarus on Linux. If you didn't do any custom configuration, your apps will be linked against it.
Also, you almost certainly have this widgetset installed on your system, but in some instances you might be missing development packages which are used by developer not users, to be linked against by the program during during compilation, and if you in deed are missing them, this is how you get them on Ubuntu:
$ sudo apt-get install libgtk2.0-dev libgdk-pixbuf2.0-dev
#there may be more needed, but at least these 2 you definitely want!


This is much newer version of Gtk widget set, and most recent Lazarus has pretty good support since the bindings are pretty complete. Just like with gtk2, you also need to have packages installed that provide libraries to link gtk3 to your application during compilation:
$ sudo apt-get install libgtk-3-dev
and on UT the package reports just under 19MB space needed, so on raspberry pi should be within a fairly similar range. Here are screenshots of me trying to compile my app on Ubuntu TOuch against gtk3:
the first attempt failed during linking, because libraries were not found
the libgtk-3-dev on UT requested 19MB of disk space, so far so good
the installation went smoothly, no surprises here
now I tried compiling again, and it was full success!
the app compiles and runs! The GUI appears different with gtk3 too!

worth noticing is that the compiled gtk3 app will not run via xmir on UT phone, only when forwarded over ssh to remote x server. Apparently gtk libraries need to be slightly modified to play well with XMir, and that is why UT default image provides gtk2 libraries for x11 display server - so that Xmir can use those to run legacy apps, which was meant to be used in the Canonical's convergence mode. At least before this happened:
There was some noble idea that even got awarded:
Anyways, now it is uncertain how things will move on, on one hand UBports continues the UT maintenance and development, including Mir and XMir, and the convergence may still be worked on.
On the other hand, now that Canonical switches to Gnome/Wayland, it is not impossible that they will try to achieve the original goal of convergence over that technology further down the road.
For now, the closest we get to the converged experience, IMHO, is by good old X forwarding over SSH. That is as far as we want something immediately available, something that is a legacy tech built into the Linux OS by default. But what I am also interested in exploring more is VNC as, an arguably faster alternative to X forwarding:


Qt4 was the very first version of qt supported by Lazarus. I once had an entire lazarus IDE built as qt4 app, and it was okay. You definitely can go and try, some people claim that qt4 widgetset provides faster/smoother/more responsive experience, and that gtk2 has some bad limitations, but I never dove into details enough to have an opinion in that discussion, and I have been pretty happy with gtk2 except for few very specific problems related to drawing graphics using LCL's TCanvas class. These problems dealt with the fact that TCanvas methods fro drawing graphics into a graphical device were not thread safe because of some particular way of how device handles were allocated and perhaps related canvas locking mechanisms. It made offscreen bitmap rendering not being possible to happen fully asynchronously with Lazarus TCanvas model when using gtk2 (but was fine on windows platform with windows widgets used). And I have not yet tested this specific category of limitation with gtk3, so I don't really know whether or not it also applies there.
All in all, I am not an evangelist for qt4. On one hand, it requires you to deal with some prerequisites before you can use pascal bindings, yet on the other hand qt4 is not widely available on modern systems. It seems like the world has movd forward beyond qt4 by the time Lazarus made stable bindings for it. Especially in the arm linux world, with smartphones and tablets as an anticipated range of devices to grow market share, I don't think anyone will still look back at qt4. But time will show. Since I have not bothered to personally test qt4 on arm, let me just point you to some related documentation: Qt4 binding - Free Pascal wiki


Now this is something that I am looking forward to adopting more.Qt5 is something that has been long coming to Lazarus. For long, the qt5 bindings were considered to be in alpha stage, but now there are anouncements that qt5 is going to land officially in the next stable release 1.8 of Lazarus IDE. And I have already seen it listed in the available widgetsets menu in the most recent Lazarus 1.8 RC5 (RC stands for release candidate).
Some official documentation is available here: Qt5 Interface - Free Pascal wiki
And it says that qt5.6.2 is tested, and also it is generally being mentioned in multiple places around the Internet (and in the documentations) that qt5 support in Lazarus is aimed at qt5 versions equal or greater than 5.6, which is a bit unfortunate to Ubutu Touch. Current stabl release of UT is based on Ubuntu 15.04 image, and the qt version is reportedly 5.4 (I was told in the UBports Supergroup). But it is expected that it will be updated to version 5.9, by which time I hope I can have a production ready workflow to make native Mir apps with lazarus using qt5 widgets, and effectively moving beyond the requirement for Xmir. That should give me access to accelerated graphics.
Anyways, the assumption about qt version was made based on the qt5 version default to Ubuntu 15.04 Vivid distribution. And also users who used Libertine container on UT phones have installed qmake in it, and that was also the qt version reported. I was given a great advice by @DanChapman (Telegram), that I can always just check what's in the overlay ppa for vivid for what qt packages are available and in which versions. Here are the qtbase ones on Launchpad.
But why to wonder, if you can actually check and know the answer? I just installed qt5-qmake on the phone itself and... it was such a small installation that apt-get didn't even ask me for any confirmation:
and now I can finally confirm that the version on the current vivid based (15.04) Ubuntu Touch is 5.4.1 - finally no assumcasptions. Wow, that was quick!
Because UT has qt5 in version lower than 5.6, so I do not expect it to work with qt5 bindings provided by lazarus, but since I just installed qmake on UT, I can show you the steps needed for building the bindings. At the end, I might not be able to use them on UT, but if you are building the environment on another device (ie. Raspberry Pi with Ubuntu Mate) then you would follow same steps, and depending on your Ubuntu version you may have just the right version of qt5 to make these things work.
The information about building Pascal Qt interfce from sources is supplied with Lazarus itself, and it is to be fund in the file lcl/interfaces/qt5/cbindings/README.txt, which is a relative path to wherever you have your lazarus installed to, and for the Linux part the important content from my Lazarus1.8 is:
Compile Pascal Qt Interface from source:
 * Download and unpack the sources 
 * cd into the resulting unpacked directory
 * This directory contains amongs other things a Qt Project File
 * run qmake -query to inspect your Qt installation
 * qmake (creates Makefile based upon
 * make (compiles)
 * make install (obtain super user rights with sudo or su)
 * make clean (cleans directory, do this when switching Qt versions)

Linux Note:
To use a different Qt then the system wide Qt,
use /PathToOtherQt/bin/qmake and learn about LD_LIBRARY_PATH
(export LD_LIBRARY_PATH=/PathToOtherQt/lib)


When compiling from source,
you can use make install.

When using the binary packages,
see below. 

If preferred, first strip
the libraries before installation.

Linux Binary Installation
The libraries should be copied
to the distribution specific 
system library directory
e.g. /usr/lib. 
Ensure the symlinks are correct.
The .so.OneDigit link is used when running a program.(google soname)
The .so link is used when linking during development
so let's start, on my phone the lazarus is checked-out from the official svn to ~/Downloads/Laz1.8/lazarus-code/, so I go like ths:
#the beginning:
$ cd ~/Downloads/Laz1.8/lazarus-code/
#going into building directory:
$ cd lcl/interfaces/qt5/cbindings/
$ qake --query
and I get this output:
I inspect, before I move on:
#creates Makefile based upon file: 
$ qmake
and this is where I see that the qt version on the UT is too low for building my bindings, as they require newer qt:
Project MESSAGE: Note: This binding version was generated for Qt 5.6.1. Current Qt is 5.4.1
Project MESSAGE: Qt documents binary compatibility in each Version Change Note:
Project MESSAGE: Adding x11extras for XOrg platform.
Project MESSAGE: Pascal Qt Interface for binding platform: BINUX
Project MESSAGE: Install location: /usr/lib/arm-linux-gnueabihf
Project ERROR: Unknown module(s) in QT: x11extra
so I move on to my raspberry pi, and continue just where I left off:
it's crazy how easy these things are on Linux, when with ssh you just jump from one device to another without moving away from in front of your laptop! I was in Ubuntu Touch phone in one moment, and in another I m inside raspberry pi, and all that from the comfort of my laptop! So let's contnue:

#the beginning:
$ cd ~/Downloads/Laz1.8/lazarus-code/
#going into building directory:
$ cd lcl/interfaces/qt5/cbindings/
#creates Makefile based upon file: 
$ qmake
$ make
#errors happened, so I install qt5 dependencies:
$ sudo apt install qtbase5-dev
$ sudo apt install libqt5webkit5-dev
$ sudo apt-get install libqt5x11extras5-dev
#now we have two versions of qmake:
#so we need to call the higer version explicitely:
$ /usr/lib/arm-linux-gnueabihf/qt5/bin/qmake
#and then we can finally build it:
$ make
#it will take some time to compile, perhaps you can have a brunch or dinner :D
and the building begins...
and done! We have successfully built Qt5 bindings for Lazarus! At this moment we should be able to use qt5 widgetset in lazarus:
and the compilation went thru, but linking at the end failed. I only suspect that it might be because the actual qt5 version on the system is lower than expectet v5.6, as you can see again:
true, it's been a while since I made full system upgrade on my raspi, so perhaps just running apt-get update and apt-get upgrade will get me nowere qt5 version, and maybe then (perhaps even I will need to build the PasQt5 bindings again). And just MAYBE, I will even be able to move the compiled .so libraries that linker accepts over to the UT phone and get them to work. But for now, I just stop at this stage, where you should have understanding of what is needed before you can build qt5 apps with lazarus.

Known issues

  • debugger - on both the raspberry pi and Ubuntu Touch phone I was not able to run compiled programs from the IDE due to debugger causing SIGSEGV memory violation exception. Perhaps the gdb needs to be updated to another version, or perhaps downgraded, I didn't investigate this, and I just disabled debugging entirely, because I can always copy my project to my Ubuntu Desktop for debugging if I really need to.
  • big executable size - this one is actually a feture, and something you need to know about. When Lazarus compiles your program it also, by default, adds debuggind information to the binary file, that enables debugging, but increases binary size drastically. There are 2 ways to handle this, you just need to remember that this is something to know about. Traditionally Linux has a strip command that you can strip any executable off the debugging information data, and the file size will be significantly smaller. But Lazarus IDE also allows you to configure the project in such a way, that the debugging information will be stored in a separate file instead of being added to the binary file. That way you won't forget to strip your files. You can set this in the IDE's Project > Project Options... > Compiler Options > Debugging, and check the option called Use external gdb debug symbols file (-Xg):
  • code editor not working with osk on UT - on Ubuntu Touch platform, the code editor window does not trigger the on-screen keyboard to appear. Every other text input control of Lazarus IDE works propetly, except for the code editor. This is why I only edit code on UT in the on-screen scenario with an external keyboard connected to the phone via OTG USB
  • UT window manager - on UT platform gtk2 apps are run via Xmir, which emulates x11 server to the app, but does not provide any window manager. You can off course install some window manager manually and call it before calling your app. There are some very light window managers available on Linux, and one called matchbox-window-manager has been mentioned in the use-case 2: Ubuntu Touch chapter.
  • Delayed touch screen initialization on UT - every time I start gtk2 app on my UT phone directly via Xmir, the very first touch click event never seems to work. Only beginning from the 2nd time I click on my app it works. Not a deal breaker, but it is a bit annoying at times. Not sure if this is Xmir fault or something with the app itself.
  • QT version - in the Switching widgetsets chapter I mentionned qt4 and qt5 widgetsets. Although Lazarus1.8 is supposed to support both, but in reality there are some probems linking the app against qt5 bindings at the end of compilation probably due to some difference in the minor versions of qt5 installed on the system. I am yet to actually build and run qt5 app successfully, while at the same time I am not very interested in qt4.


  1. Is it possible to run ut apps (e.g. dialer-app, messaging-app) remotely on linux desktop just like Lazarus in this example ?

    1. I was not able to do it.

      First things first, let's take some ut app for this experiment, which is not click:

      $ cat /usr/share/applications/dialer-app.desktop

      and we get (among other stuff): Exec=dialer-app %u
      Then, we check:

      $ whereis dialer-app

      And it's at: /usr/bin/dialer-app, but when we try to run it over ssh:
      Loading module: "''
      UbuntuClientIntegration: connection to Mir server failed. Check that a Mir server is
      running, and the correct socket is being used and is accessible. The shell may have
      rejected the incoming connection, so check its log file
      Aborted (core dumped)"

      furthermore you cannot even start it onto phoe's screen like you'd do with x using DISPLAY=:0 (just that in mir you use MIR_SOCKET), so if you do:

      $ MIR_SOCKET=/var/run/mir_socket dialer-app

      then you see the process starts, stays opened for a while without any UI anythere, then crashes with segmentation fault.

      Then, let's see what happens with click, the ~/.local/share/applications/ut-tweak-tool.sverzegnassi_ut-tweak-tool_0.3.91.desktop defines:

      Exec=aa-exec-click -p ut-tweak-tool.sverzegnassi_ut-tweak-tool_0.3.91 -- ut-tweak-tool

      so we try to run this from the ssh:

      $ aa-exec-click -p ut-tweak-tool.sverzegnassi_ut-tweak-tool_0.3.91 -- ut-tweak-tool

      only to see click prevents execution with X detected:

      "Detected click app running under X! Aborting"

      and if you tried to supply MIR_SOCKET in the command, it starts and seems open/running as a process, but you don't to see any UI anywhere (on device or where you ssh from).

      There is some discussion on the mechanism used by click to detect x here:

      All in all I was not able to neither start native apps from the ssh with x forwarding nor onto the phone's screen.

      You can start it onto screen phone with ubuntu-app-launch, you just use the name of the .desktop file, without extension, so:

      $ ubuntu-app-launch ut-tweak-tool.sverzegnassi_ut-tweak-tool_0.3.91

      WILL start the app onto phone's screen.
      Click stores data under /opt/, which is actually writable userspace. The ut-tweak folder is /opt/, and the binary file is at /opt/, but you won't be able to start it either, it will open up, run for a short wile then crash with core dumped.

      There are 2 things that come to my mind, but I am not certain of either:

      1. perhaps the qt widgetset is only installed for mir and if you did install qt5 runtime libraries for x with apt-get, then MAYBE it would run. I have not tested this.
      2. also, possible that app might be calling some mir api directly, in which case it would not be possible to serve it over x forwarding.

      The only solution that comes to my mind, would be to use some alternative for x forwarding, and in my mind one such alternative is VNC, but it would also need to be ported and support the protocol mir uses if apps call mir api directly.

      In principle the widgetset should hide display server from the app, so if app only calls widgetset api's than the app doesn't even know what display server is under the hood. But I have not installed qt5 libraries on my phone because I am worried of breaking dependencies.
      There is however an idea to go forward with this: container. If you make a container that has same image as UT (in my example Ubuntu 15.04 vivid), but it does not have mir, but x instead, and also it has qt5 isntalled, then perhaps you can copy your click into that chroot/container and run it from there. You can even call container based apps over ssh connection established to your UT phone, you just need to copy your phone's .Xauthority file into the container.

      Sounds like a lot of hacking, I might play one day ;)

  2. Hi Chris, I'm just trying out the GTK3 bindings on my Linux machine, unfortunately the compiler tells me that there was an error while linking. I've installed the development files of GTK3, which are located in /usr/lib/x86_64-linux-gnu. How can I tell the compiler / linker to search in this location? Thanks for any hint!

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